(Class 01) Pre-Quarter Recap and Weekly Plan
KAGHATI FILM OVERVIEW
Teaser WIP:
Kaghati - The Visuals: https://docs.google.com/presentation/d/1IHRisFluX1AEHP528A7ZKPgD-kOuHHtlLQYxg5ANPYQ/edit
Animatic WIP (03/11):
WEEK 1 SCHEDULE
checkpoint 1 (Tue 3/23):
- Have Spring Blog Setup with initial plan + proposal
- Composite Shot 05 and final export
- Composite Shot 02 and final export
- Figure out/Finalize the title credit illustration + animation
- Lighting render tests for Shot 28
- Set up shot 03 lighting file for Maansi to render final sequence
checkpoint 2 (Fri 3/26):
- Final Teaser ready for public release.
- includes shot 28 rendered, composited & final editing with music
- Wednesday 2pm - Meeting with Ivan about rendering Shot 20 pipeline
- Set up shot 24, 25, 27A lighting set files for Christian
WEEK 2 SCHEDULE
checkpoint 1 (Tue 3/30):
- Run Sunday meeting 10:30am + give feedback
- Assign Ivan Shot 24 & 25 -- give feedback to any progress
- Lighting Progress on shot 10 (incremental still frame renders of sequence!)
- Communicate with Nate about setting up the Kite Rig set-dress file
checkpoint 2 (Fri 4/02):
- Set up final shot 10 lighting file for Maansi to render
- troubleshooting any issues that come up along the way
shot 28 lighting progress
shot 02 lighting (missing dust comp)
(Class 02) Progress Update
This week I worked on lighting Shot 28. This is a series of stills showing the lighting progression (did not realize the hair sim was missing when I rendered these!)
Feedback: Make the shadow casted from garage door more harsh -- I will be working on this over the weekend, my goal is to render a low-res sequence on saturday, then have the final file ready to hand off to maansi to render by sunday!
Update #2: I also worked on setting up the set files for shot 27 and shot 24!
Update #3:
Helped Maansi with fixing the geometry and render settings to fully render Shot03! (was a success!)
Additional Notes for Lookdev Tweaks:
- ask lorena to adjust specular roughness map on cheek (highlight is a little distracting)
- ask lorena to paint more of the 'hair strokes' into alya's head basecolor map to make it look more natural.
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