Over the weekend I worked on getting final CBB renders on SH04 & SH30. I also was able to make progress on SH07, 08, 26 & 16.
Class 3
SH04 (Final)
- The spotty render noise issue with the fish kite still persisted, so I decided to manually roto-paint out the noise instead of spending hours troubleshooting the same ongoing issue. It seemed to work well.
SH30 (SO CLOSE to final)
Notes:
- rendered with the wrong camera -- should have a perspective zoom motion
- fix the distracting bright highlights on kites
SH26 (Final after fixing xgen glitches)
- hair issues begin from frame 74 onward. I think I will try fix this by re-exporting the patches with a larger frame range.
SH08 (First Rough Pass)
test render at 540p
Notes:
- need to check with the other shots for continuity, this one feels like the odd one out like lighting and color wise
- blur edge of table a tad more
- (not lighting) lower eyelash dark spot at F78 & 85?
SH16 (First Rough Pass)
Notes:
- make sure to un-smooth the toy plane windshield & hide the extra knot on the spool
SH07 (Finished Lighting file setup)
This lighting is just barely started
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Class 4
SH30
fixed notes from last pass + comp tweaks -- sun flares and color adjustments
Notes:
- Fix ghosting motion blur issue on blue plastic stool + toy plane
- add more rim to highlight/shape her ponytail sim!!
SH04 (FinalFinal)
added sun flares in comp + fixed floor issue
SH07
test render at 540p
Notes:
- make sure whatever her skin tone is in the final frame matches the next shot 8 because she gets pretty dark here
- blur the harsh triangular line from fog in comp
- add more fill overall--brighten to dark darks
- try to have her hair lighting be more consistent overall
- add fixed plane UV model
SH16
HD Render pass
Notes:
- Fix sketchbook clipping
SH15
First Pass Render -- experiencing a lot of xgen issues that I am still troubleshooting..
Notes:
- Fix hair
- add plane remote to top of desk
- hide the static spool string!
The said xgen issues :( -->
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