CONTACT SHEET FOR CALL OF DUTY SCREENSHOTS
Created with PySide 2 and QT
Note: All file paths + game screenshot images were edited out/not included due to NDA
This project was an exercise as part of my lighting internship at Raven Software. It was mentored and was a great opportunity to practice developing Python skills in a context new to me as well as provide a visually helpful tool for the team to use.
Usage:
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Contact Sheet UI tool for game screenshots on Call of Duty: Vanguard (2021).
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Emulates Nuke's Layer Contact Sheet gizmo.
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Creates a .jpg file per map or zone based on screenshots of pre-defined view-positions in the game.
Components:
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Adds the name of map & date created along the bottom with numbered boxes for each image in the collage.
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Generates a preview of the contact sheet before writing out the image to pre-determined filepath.
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Options to build output from different platforms: PS5, PS4, PC, XB3, XB1, or All.
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Output message bar at very bottom (communicating to user.)
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Map & Zone list dropdown menu.
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(Extra if feeling fancy) Change border size
Draft Sketch to Visualize the tool:
