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TECH 420 | PROCESS BLOG

Match to Live/CG Integration: Responsible for all aspects except model
Project 1 | CG Integration with complex shadows
Final Nuke Tree
nuketree.PNG

Final photoset that I decided to use:

Bessie_ShadowPlate.png

Shadow Plate

Bessie_Cube.png

Cube for Aligning Ground Plane to Camera perspective

Bessie_GreyBall.png

Grey ball for key-fill ratio

Bessie_ChromeBall.png

Chrome ball for HDRI information

PROJECT 1 BLOG
Update 1 | 06 - 01 - 2021

Practicing the method we covered in class with a temporary BG Plate-- I plan on taking my own photos for this project over the weekend! 

Screen Shot 2021-01-05 at 2.53.27 PM.png
Update 2 | 11 - 01 - 2021

I checked out the light integration kit from monty and took photos today while there was good weather! Now I have to decide which one to use...

 

These have more of a focus on storytelling:

(fortune teller's room, something rolling off the edge of the staircase, a western version of Toy Story etc.)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

These I just thought were pretty and liked the aspect of emphasizing depth of field:

03.png
01.png
02.png
Update 3 | 13 - 01 - 2021

Getting my double shadow working for the static ball image! I just finished animating the ball and will be comping in the image sequence tomorrow morning after it renders

wip_removingdoubleshadow_static.PNG
Update 4 | 18 - 01 - 2021

Rough Animation Blocking pass of how the object will move through the space

Update 5 | 20 - 01 - 2021

Added a surface shader with a ground plane projection to get some more of the environment's bounce color into the beauty pass!

bouncecolor2.PNG

Also worked on lookdev-ing the model more--I added worn edges to where the wood would scrape against the floor and some pattern details to make the model a bit more interesting 

textures2.PNG
textures.PNG
Update 6 | 20 - 01 - 2021

A playblast for what I started working on, but I ran out of time to properly lookdev the ball to a point that would fit believably in the scene. I think it would be fun to finish this for the resubmit!

Project 2 | Reflection, Refraction, Translucency
Final Nuke Tree
wipnuke_feb03.PNG

Final photoset that I decided to use:

FortuneTeller_ShadowPlate.png

Shadow Plate

FortuneTeller_WoodBlock.png

Cube for Aligning Ground Plane to Camera perspective

Photo Jan 10, 2 54 29 PM.jpg

Grey ball for key-fill ratio

FortuneTeller_ChromeBall.png

Chrome ball for HDRI information

PROJECT 2 BLOG
Update 1 | 06 - 01 - 2021

Took some reference photos of the translucent materials -- I think i want to go buy candy after class today to take more photos though because these ones don't really give the rich bounce color that I'd like to get!

MaterialRef.PNG
ref_woodbounceshadow.PNG
extraref.PNG
Update 2 | 18 - 01 - 2021

early experimental shaders just within maya (trying to lock down a base combination of specular + transmission settings)

moretests.PNG
experimentalshader2.PNG
experimentalshader1.PNG
Update 3 | 18 - 01 - 2021

creating the aiFacingRatio mask with a sphere as well for reference!

aifacingratio.PNG

For my initial stages of this project, 

Update 2 | 18 - 01 - 2021

getting all my layers into nuke and playing around with how each of them affect the overall look!

layers.PNG
jadematerialtake2.PNG
LAYERS2.PNG
caustics.PNG
PROJECT 3 BLOG
Update 1 | 06 - 01 - 2021

Ashli

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